Showing posts with label Assistant. Show all posts
Showing posts with label Assistant. Show all posts

Tuesday, September 13, 2011

Don't talk to Strangers: GREETINGS FROM THE SHORE

So I recently unearthed some old photographs from my days in the Art Department on the film GREETINGS FROM THE SHORE. It was a pretty sweet gig, where I basically got paid to hang out on the Jersey Shore (well before anyone knew what a Snooki was). It was a super sappy love story that I believe went straight to DVD. We were there just after Labor Day and kicked of an ambitious film with a small crew, a tight schedule, and a tighter budget.

I was credited as a Set Dresser in the film, though I helped and assisted with carpentry, scenic painting and a variety of other tasks. This was definitely a get-your-hands-dirty kinda job. It was great because the weather was still mostly spectacular, we (our 5 person Art Dept.) lived in a small guest house that was a minute and a half walk to the bay were you could try your luck fishing out crabs or you could turn around, walk seven minutes and you'd hit the ocean.

We filmed at a view different locations; on the beach, along the board walk, at the Lavalette Yacht Club, and a Paramedic Garage Bay that we converted into sets. To meet out deadlines, everything had to have a natural look, even if it was entirely fabricated. We set about building flats for sets, gathering set dressing & props and tackling the project full on.


One main set we needed to build was for "Catch", played by Paul Sorvino. His character lives on a dilapidated houseboat, which meant we couldn't film there so we built it. The main idea was to sell the idea of a man that was down & out on his luck and had been for some time. I think this environment definitely reflects that.



Newspapers, which were tinted with a brown paint wash, covered the windows serving as ghetto drapes, but also hid the rest of the location around us. Here it's filled with rain gear, old trunks, and other knick knacks.The walls are a wood paneling that we slightly sanded and then spot stained to add severe aging.



One thing we also did so that this room was "sold" as the boat interior was drill pinholes in the walls and tie fishing line to things like the hats and tools, and would lightly tug on them time from time to give the illusion that they were swaying in the water.


For such a small space, you can see how much was piled into the room. I honestly believe the boat would've sunk if we would put that much set dressing on it.



Here you can see our "Jenny" leaving, but what you also have to notice is the "natural" or "practical" light sources which are a big deal in helping light a scene that would normally be dank and dark.



Here you can see the attention to detail with crushed beer cans and old dry cleaning hangers. You have to go out and get/save that stuff!



This room I am particularly proud of as it was largely constructed by myself and left to my discretion, though supervised by my bosses. This was Jenny's rented room above a Bait Shop in the storyline. It's meant to look more than a bit disheveled and left to the elements of being located near the shore. The stairwell you see goes no where, but it was nice to add the sound effect of other renters stomping up the stairs.



One part of the wall is white B-board that is painted an almost robin egg blue and then sanded to reveal the white underneath. From that I added layers of dark green and brown was to give the appearance of water damage.



This was done to the particle board was as well. The electrical conduit you see is all fake as well, but it helps sell the effect.



We built a window bench and discolored that as well with sanding and by scratching and carving the names of my department into the wood.



Homely elements balanced with some of the dankness helps sell the illusion of the trouble with the character. Even just tossing some wardrobe about really helps the audience belive that the character bleongs in this space.


One thing I really like was the water stain I painted on the ceiling. It's a brown paint water wash, painted inwards in a circular pattern. This was done with combination of brushwork and sponging.



These flowers? They were fresh that day, donated from a local florist. I however took some grey and off-green spray paint and made them look like they had been dead for weeks.



One joke was that Catch would have a pin-up girl on his boat, so I took up the challenge and a scrap piece of particle board. I used an old Vargas girl as inspiration and made sure to age it with a watered down brown paint wash.



Here's a look at the whole portrait. Most folks were pleased with it, but I wanted to work on it longer, I'm still not very good at the human figure. This was all done with acrylic paint and black Sharpie marker. This is a perfect example of why Vargas is an icon and I write a blog.




One running joke written into the script was how the Yacht club always, always, ALWAYS, had Scrod on the menu. I did up a couple of chalk sandwich boards throughout the film.



Here's a couple of close-ups. This was all done with standard sidewalk chalk.



Here's another closer peek.





Another set we had to build was one of the boarding rooms were the hunky, but misunderstood foreign love interest stays. Here we used cheap contact paper as wallpaper and sponged it with brown paint wash for a dirty, weathered look.



The same blue B-board is carried through to imply that this room is in the same building since it has similar decor.



One thing I particularly liked was the square stains that would be left behind from paintings or photographs on the wall. Of course, that's simply paint.


Here you can see the back side of the flat, making the room completely detachable. Camera and lighting are able to move in and freely get a wide range of motion in capturing the scene.


And of course here's the famous water stained ceiling. We ended up using this anytime we would see the ceiling in a shot of the boarding rooms, so if you'll look closely, you'll notice the same stain dance around to numerous rooms and corners!



This was a really fun and challenging project to work on and the crew was fantastic, turning out top-notch, quality work constantly, day in & day out. It was the last feature film that I would work on from start to finish in the Art Department. Regardless it's a fun little date flick that will probably help you get to 2nd base at the very least.






 
And I know you're dying to see the trailer, so here goes....





And if you actually watch the film, you see a cameo of yours truly, as I got sucked into a party scene.

Wednesday, August 17, 2011

Shake what ya' Mama gave ya'

The world of the music video is an odd one and I have bumped into it in my artistic endeavors. It's really interesting to see how cheaply and quickly they throw these things together. Here are some old shots I recently found from a music video I did years ago for Waverly Films. I was the Art Director under the Production Designer Patrick McGowan, whom I had met working on the horror flick UNHOLY. Our challenge was to turn a shitty warehouse space into a shitty medical facility for white-coated lab rats and hot chicks to dance about. While you're more focused on the action, you forget I had to track down medical supplies from almost 3 different rental houses and deal with all the assholes that push numbers and papers about what constitutes a full day rental vs. a half day rental.

What follows is the hot mess I barely remember as:

  Joey Negro's "Make A Move On Me"


The extras in this were spot on. This looks like something out of a B-movie from the '50s. I keep waiting for a man in a gorilla suit to jump in with a cosmic ray gun.


Here you can see the special call-in dials and instruments and all kind of do-dads that sell the scene. Some worked, some didn't, we weren't quite sure what some of them even did, but damn if it didn't look official.


There's a microscope, and a sink and a whatever the hell. I know that's the periodic table. This is all important in selling the mind's eye that this space is real and actually exists. This is all smoke and mirrors. It's a porno set without the sex. It's pretend for grown-ups.


You don't even wanna know what's in that jar. These are all props that seem to be absolutely necessary at the very last minute, not matter what, for whatever odd-ball reason. I've seen it a hundred times before. Now imagine driving around New Jersey, Manhattan, Queens, Brooklyn, and the Bronx with all this crap bouncing around in your rented cargo van as you go to Home Depot for the 37th time to buy more paint brushes and God knows what else.


One of the running gags was to over-label everything with red printed labels. We literally had them everywhere, advertising the most obvious of the obvious. We manipulated he machinery for close-ups and you as the audience are never the wiser that it barely works at all.



Here's a little behind the scenes shot as the crew sets the action and everyone pretends to be really important. Here you can see and realize that all four walls of this "room are completely removable. We built it so that the whole set could literally move throughout the warehouse, depending on the need for lighting.


So this DJ, Joey Negro, couldn't make it for the video, so this gigantic paper mache mask is meant as his cameo. Of course that got a label too.


Here's the hero of our story; a lowly test subject a the whim of desire and circumstance. A nice guy, but damn if those electrodes didn't keep falling off all damn day. And every time I see this I can't help but think of that one scene at the start of GHOSTBUSTERS.


It was actually kind of cool to see all these different gals gyrate in freezing warehouse, while I pretended to adjust electrodes and whatever. Sadly their efforts were all for not when I heard through the grapevine that the record company thought the gals weren't sexy enough and digitally replaced them.

Waverly Films has gone on to do more music videos, play with puppets, sell Doritos, etc.

Any way, here's the video, you be the judge....








If you're still interested, I worked on these other music videos purely from a production standpoint and had no artistic input whatsoever.

"Give Me Every Little Thing" - The Juan Maclean


"If U Leave" - Musiq Soulchild featuring Mary J. Blige


"Cherry Chocolate Rain" - Tay Zonday



Tuesday, August 2, 2011

Selling you Pretty

So once upon a time I worked with the impeccable David Kalahiki and helped turn Jon Benjamin into Bernie Madoff. Click here to catch up on that story.

I recently found some photographs that beg for another story. Well, I also had assisted David on a "high end/high concept" fashion shoot for Arnaldo Vargas. We had arrived at this photographer's apartment/studio prepared to do 3+ looks for one male model and one female model.

Wardrobe was being donated on the condition they'd be returned in the same condition they were lent from some boutique where a belt costs half your rent. That's something to worry about when you're rushing about with fabric staining creams & powders.

So the female model flaked out  and didn't show the day of the shoot so we were left with only a male model that had to leave by 5pm for his waiter/catering gig. I forgot to mention we started all this at about 9am. The concept behind the look of the shoot was to create a post modern/MAD MAX meets New York Couture with a pseudo-punk rock flare, which was eventually titled "Apocalipchic". Personally I think it looked like Michael Alig on his way to some Varsity sports practice. The other outfits provided a wider range of the make-up styles attempted in harsher geometric shapes and tribal styles, and I don't think the photos that follow adequately represent David's true talents as a make-up artist, but the photographer was happy, the model was comfortable, and if the client is happy - that's all that really matters. And plus I had a unique opportunity to help and learn.

David & I were basically flying by the seat of our pants trying to create different looks from the limited wardrobe and the minimal number of locations afforded us from the studio and apartment. What you don't see listed is our adventures to a rat infested basement and a freight elevator that was made of rust holding hands. David was a true pro, through and through, working within the time constraints the certain looks desired, and even technical issues with the photography equipment as I frantically tried to help him in the best ways I could figure out.

I think the dichotomy of having a female model to play off of the male model would have made the shoot a bit more interesting and provided a flare of variety, especially in pairings for action and color contrasts. But in any endeavor, you do what you can with what you have.






Though I have yet to work again in the world of fashion, I think it was a valuable experience in helping to create and craft not just an image, but the allure of the what is contained in its subject matter. There's action and drama, and it's all from one still, a single frame. Coming from the world of film this puts the principles of advertising and promotion further into focus and also how easily all of much can be manipulated.

I had a blast working with David, always have. I highly recommend his services if you're in need in the New York area. You can check out Arnaldo Vargas' Photography by clicking here.

Monday, March 21, 2011

By "George" - It's Zombies, but not Zombies

My most recent film experience took me to the zombie short film "George", directed by Gabriel Rosenstein for The Spitting Image. He had a very specific idea in mind for his zombie story. His tale was one of a man's survival in the midst of the ruins of society. Gabe wanted zombies, but not zombies; to impart the feel and atmosphere of a world over run with despair, but without tipping the hat to the walking dead we've all come to instantly recognize. Gabe didn't want any facial appliances, or any effects that would detract from the humanistic look of his actors. He was insistent on the visual interpretation that any one other than his title character could or could not be a zombie. This would prove to be quite a challenge. What was asked was to not go overboard with gore either, that the story was to drive the visuals and I could certain respect that. I knew that this would be an out-of-kit build for effects and one of open interpretation. I regarded it as "paint me a picture, but only use these colors" kind of project, which I could definitely dig, especially in only 2 days of shooting. A couple of things to factor in were a bite mark on the main character's leg as well as a bullet hole in another's head. I was definitely up for the challenge.

Upon arriving to our holding, I met Mary Czech who would be doing hair and make-up as well. She's a very funny woman, and a lot of fun to work with as we shared similar tastes in films, comic books, and make up style. This is more important than you can imagine when working with someone in such an enclosed space for hours on end. Mary is quite the professional and a treat to work with, especially when referencing Midnight Movies. You can check her out on Twitter @ rockindaspandex and see her talent at Glam Dammit.


In preparation for the bite mark I took some oil based clay and bit into it, making an impression of my top teeth and my bottom teeth. I then mixed up some Ultracal to pour into these small molds to pull out my solid positive. Once I had those two pieces I gave it a couple coats of liquid latex and had my very own custom appliances for the zombie bite. I even made an extra set of bite marks just in case. I was a Boy Scout once upon a time, and their motto is one of the best in terms of zombies; Be Prepared.

DAY ONE: Here's one of the pseudo-zombies. My idea was to make him dirty looking, with brown and darker cream colors. I imagined that these characters would be left to the natural elements, baking in the sun, and left to rot. A key element to remember is that in terms of the script it was meant to remain unclear how our zombies came to be the way they were; from radiation, a virus, space aliens, whatever. Any effects would have to be perceived as either being from their existence AND from their condition.

I thought a two tone color would visually suggest that there was something initially "off" about this individual, and yet they still look feasibly normal. I like to think that something is wrong on the inside first, before it appears on the outside. This idea was accomplished by usually augmenting one feature of each actor we would encounter.

Mary took on this actress utilizing "Scarlett Red" for the eyes and blending out the skin to a deathly pale. It helped that the actress had been locked away for most of the Winter and hadn't seen any sun. I used a blue eyeliner to pull out some of her veins in her arms as we applied white cream to take the color down (though it's probably too faint to see in this photograph alone). The idea that I enjoyed was that whatever had created these zombies, that they might have a different affecting look between the sexes.

A closer look shows how the make up extends even to her chest, drawing the eyes into the arms and continuing the illusion.

Mary worked on the make-up of one of George's encounters, another human trying to survive as well.

His look is straight forward and gritty; meant to be as natural as his environment. Notice the similar make-up application between his face and his hands.

Our friend has an encounter that ends poorly, with him gun shot to the head. In approaching this my idea was that all of the trauma should be on one side of the face so that when the actor looks from left to right (or vice versa) that it would be a reveal of his injury encompassed in the look giving much more options in terms of camera angles. The bullet wound is sculpted from scar wax and coated in liquid latex. Once that was dry it was layered with some color, a dab of bloody scab and some blood though not too much. The other abrasions are meant to look like scrapes from his fall. It's a combination of liquid latex, some color, and bloody scab.


Here's a closer look. He's slightly dirtier, which was something that we played with in terms of colors to invoke a visual understanding of death in the film.


DAY TWO: For an insert shot, Gabriel wanted a set of zombie hands to reach in front of camera. He said he just needed one so Mary and I each took a hand of an actor and decided to do two versions to give the director a choice. An effective make-up artist gives the director as many options as they can deliver within time and budget, something we had limited amounts of with this. The one thing that we had to consider between each of our artistry was to have a somewhat similar look between both hands in case Gabe wanted to use both in the scene. You don't want one person with two radically different hands and kill the flow on set by sending the actor back to fix a mistake.


Here's my version of the hand. This actor had some crazy veins in his hands so I decided to play with those by incorporating them into the paint up. I used some liquid latex, and cream paint and some bloody scab. I think it looks disturbing without being too out and out gross; a nice happy medium.


Mary did a great job with her hand adding a bit more color and giving a real sense of shadow.


So my actor from the previous day returned and I had to match his make-up from before. Gabriel said that the actors for the day would be for his "zombie horde", though they would be seen largely from a distance. To compensate for distance I amped up the browns and creams in his make-up to deliver a look I wish would have pushed forward earlier. It's a bit more powerful and distinctive without being too radical from what had already been captured on camera if any matching were to be done in post-production.

This look I needed to do super quick and dirty. I gave my actor the Freddy Krueger treatment in some picked over liquid latex skin abrasions on the cheeks and forehead. I went with a more purple-ish/brown hue that I also used to accent his eyes rather than blood and other reds.

Since he was so fair skinned I extended some of the brown to his jaw and neck to connect the dirty sunburn kinda look we were working with. The purple-ish hue would also compliment the colors used with our female zombies.


Here's his complete look DONE in under 10 minutes. He still looks kinda normal, but there's something certainly off going on here.

We had another actress for our second day and I wanted Mary to recreate the Scarlet Red eyes of our female zombie the day before. Again Mary worked on the skin tone as I added a latex abrasion/giant popped blister to our actress's cheek. She had crazy long cheeks that really made this effect stand out. The goal was to not make anything too involved or particularly recognizable, but definitely distinct.

Mary did a great job shadowing along the clavicles giving a nice sunken look with the same skin tone as our other actress. This was important in creating a continuous color palette throughout. I particularly enjoy the runny mascara as well to balance the abrasion on the other side of her face.

Some of the other actors arrived all at once and a bit later than expected. We dug in and pushed through. Here's Mary's take on of the zombies. Bruised and discolored, he looks to be a zombie, but also just to have had one bad night out.

Here's another actor I took on giving him the same treatment as my first actor to match. I kinda like the dirty Jersey Shore look he's got going on, but you have to admit; while you might not imagine zombie right away, you're definitely creeped out.

 Here's the bite mark applied and colored. Gabriel wanted it kind of green, but still somewhat bloody. This was the latex piece I made, some cream and some bloody scab. The secret is all in knowing how to blend, but still make it stand out. His specifics were that he wanted it to look as if it could have occurred that day or 2 weeks ago. This was the two separate pieces applied with Pros Aide. I wanted to make sure that it would stick in place and not shift or fall off as it rubbed against the actor's pants, ESPECIALLY since he would be falling and crawling around leading up to the scene that reveals this wound.

I was really really happy with the placement of this piece. It was like a perfectly positioned tattoo. It bent with the curvature of his body and was easily seen if he was sitting feet up or when he slouches into a butterflied position. I also like the slightly upward turned angle that makes one envision that some may have grabbed his leg from the ground and bitten out a chunk. When they were ready to begin filming I added a small bit of liquid blood to the center of the wound, which was just enough to accentuate the effect as it dripped out from a seated position. Also on set I was asked to place 4 bright green dots surrounding the wound so that in post-production they could digitally alter the effect as well.

Here's my spin on Mary's make-up of the lead character, George. She had made his hair greasy and given him a splashing of blood with dried really, really nicely. For my part I went in and gave him a bit of the darker brown and cremes around the edges as well as a subtle blend of purples around the eyes. Basically I wanted to combine the two looks of the male and female zombies we had done earlier into one cohesive look. The challenge was to not overpower Mary's previous work, especially by not upsetting the blood work. It's subtle, but you can see that something is definitely amiss.

All in all the actors all sat like champs and the collected group of filmmakers were really fun to work with and very professional. They stayed on time and definitely rolled with the punches of a tightly scheduled production. I think the looks are dynamic without being overpowering, giving a colorful look that's unique and distinctive. I really liked how the gore wasn't overboard, but more reserved for the more dramatic moments of the story. I hope for my next round of zombies I can deliver something a bit more visceral in terms of gore and carnage, but it was really nice to realize that sometimes it's not how fast or hard you swing your sword, but rather just how you swing it. It was a very enjoyable exercise in restraint and I feel I was able to help deliver the look Gabriel had in his mind to film.

I'll be sure to share more details of "George" as it comes out of edit and available to the world.